

The owner contributes the remaining 60 - 19 - 10 = 31 FP. At level 0, there are 2 free donors, contributing 19 FP for 1st place and 10 FP for 2nd. (The reason for adopting this strategy will become apparent after seeing the complete results.)īefore presenting the complete results let us examine 2 cases which will illustrate how the algorithm works.Ī target level of 1 simply means bringing Cape out of mud and letting it sit at level 1. By ansatz, assume that the owner flips Cape to a target level using the said FP allocation within 1 day, reinvests all the FPs generated upon leveling, and collects every day afterwards, waiting for the day of break-even. The total investment on each level can thus be obtained. Assume that all reward spots are taken by free donors with 1.8 - 1.9x Arc boost and that the owner contributes the remaining FPs. The problem is actually straight-forward: given the amount of FPs needed to level Cape, can a player reach break-even within a reasonable time frame? However, there has been no quantitative analysis to date, which is the purpose of this guide.Ĭonsider the following scenario that allows us to obtain a rough estimate on the shortest time required to reach break-even. see the comments on the Cape wikia page), since it seems to cost more FPs than it generates.

There has been much debate over whether one should build Cape (e.g.
